


Neither of these weapons can be traded away. The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a HK416 or SCAR-H, and a secondary weapon such as a SIG-Sauer P226, H&K MP7A1, or AA-12 CQC. The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player. Variable-magnification scopes are also featured, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. In Medal of Honor (2010) when using handguns, the player character would always pull back on the slide to release it after an empty reload: in Warfighter this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the Glock handguns.īoth the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons.

When reloading from a completely empty magazine, it is dropped to the ground.
#MEDAL OF HONOR GAME LIST MOD#
14 Mod 0 Enhanced Battle Rifleīoth the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one.
